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Retro Football

Rating:5 (1 votes)
Played:37 times

Retro Football is arcade American football with a pixel-art heart. Pick a play card, throw, hurdle and tackle your way through a 17-week season to win the Retro Cup.

Every drive in Retro Football begins with a choice. Four plays appear on a card, you choose one and the ball is snapped. One button handles everything that follows. A full match takes around 7 minutes, so you can always squeeze in another.

About Retro Football: 32 Teams, One Cup to Win

The 32 teams are not copies of each other. Every team has its own colors and three named stars. Each also has nine skill ratings and a special play of its own. Only six are open at first.

The best way to use them is Franchise mode. You guide a single team across a 17-week season, then into the playoffs. Finish first in your division and the playoffs open up. The final prise is the Retro Cup. If you only want a single match, Quick Play sets you against the computer. The 2 Players mode lets two friends share one keyboard.

How to Play Retro Football: Call, Snap, Throw, Hurdle

Pick a Play Card Before Every Snap

Before each down, the card lays out your options. On offence it can hold runs and passes, plus your team’s own special play and whatever bonus plays you have won. Pick with the arrow keys or a click. On defence the card offers a set of defences, from careful zone coverage to a full blitz.

Throw, Hurdle and Dive With One Button

Space does the work in Retro Football. It has five jobs, and which one you get depends on the moment.

ActionWhat the button doesWhen it happens
SnapStarts the playEvery down, once your card is picked
ThrowSends the ball to your marked receiverOn offense
HurdleJumps over a diving tacklerOn offense, with the ball in hand
DiveBrings down the ball carrierOn defense
KickStarts the swing, then sets the powerExtra points and field goals

Keep Up or Down pressed to switch between receivers. An arrow marks your pick, and Space releases the ball.

Kick the Extra Point and the Field Goal

A touchdown earns 6 points. Afterwards, you can kick for 1 more or take a riskier try for two. A field goal is worth 3.

Field goals also involve a swinging arrow, which you need to press as it aligns with the goalposts.

How to Play Retro Football

Game Day Tips: Read the Field and Learn the Kick

Think Before You Throw Into a Crowd

A pass thrown into a crowd of defenders can be picked off. If no receiver is open, a run and a hurdle may be the better call. Each new set of downs needs 20 yards. Short gains continue to sustain a drive. Near the goal line in Retro Football the card deals two runs, which nudges you toward the ground game.

Start on Easy and Move Up With the Kick Aim Setting

You decide how much help you get with kicks. Easy shows the path of the kick and tells you whether it will score. Normal keeps only the arrow. Hard shrinks it to a short stub, so the aiming is mostly up to you.

FAQs: Rewards, Two Players

  • How Do You Unlock More Teams in Retro Football?

Every win counts, in Quick Play and Franchise alike. Each third win earns you a choice of three random rewards. If none of the three appeal, an optional ad gets you three fresh ones.

  • Can Two Players Share One Keyboard?

Yes, and each side gets its own keys. The left player uses W A S D with G, and the right player uses the arrow keys with L. You can even pick the same team, and one side wears the away kit.

One More Match Under the Lights!

Retro Football fits a whole season into short matches. If you enjoy chasing a better run, try Slope Rider City next on our website. It is an endless 3D sled runner through a snowy city.